


Return SceneImporter().set_filename(keywords).load(įile "/Users/palazzo/Library/Application Support/Blender/2.93/scripts/addons/sketchup_importer/_init_.py", line 236, in load Now, when running the importer on a path that has spaces or dashes, I get the following error on any file I try to load: Python: Traceback (most recent call last):įile "/Users/palazzo/Library/Application Support/Blender/2.93/scripts/addons/sketchup_importer/_init_.py", line 982, in execute Would really like not not have to textures in Blender just to produce a lousy texture map.I am using Blender 2.93.4 on MacOS 10.15 and followed the build instructions for the Sketchup Importer on Arindam Mondal's version 0.23.īecause the Cycles renderer is not available on my graphics card, I was getting errors when the addon attempted to load geometries and materials, so I manually edited /sketchup_importer/_init_.py to change all references from "CYCLES" to "BLENDER_EEVEE". What can I do? Any help? Ultimately I could learn to apply textures in Blender by a find this to be an excruciatingly miserable experience compared to Sketchup, which makes it so damn easy and user-friendly.

The moment I go to unwrap my Sketchup model, all my imported textures break, and thus I am back to zero. a house) and export an unwrapped texture map as single image? (Something that looks like the thing on the left:Ģ) If not, does anyone know how to make this happen in Blender with a SketchUp file? I know how to export a Sketchup file so that all my textures cary over the Blender (as a Collada file), but beyond there things break down. Please:ġ) Other than WrapR (Which I cannot afford), do any of the existing extensions out there allow you to select a Sketchup model painted with multiple different textures (e.g. I have been scouring the internet for ways to get Sketchup to produce one, and while I haven't come up short I have been left confused and overwhelmed, which isn't any better. Currently I am making items for Tabletop Simulator, which allows you to import a textureless obj file and a single diffuse texture map. So I've been making models in Sketchup for a decade now, but only recently have those models started to leave Sketchup.
